For playtesting single cards, simply playing the game and observing the how the card interacts with others may be sufficient. However, for cards that have broader influence (especially Start cards), and for entire expansions, the effect these have on the game may not be easy to determine from casual play. For this reason, I developed
this sheet as a structured, numerical approach to note-taking to make comparisons easier (
*.ods version).
Rather than be a game record, my goal is to capture the “flow” of a game. I believe the players’ perception of “flow” is strongly tied to how often Goals are won, and how difficult it is to win them. Therefore, it is necessary to track the winning and replacement of Goals, as well as the amount of resources a player has access to at any given time. I tried to minimize the amount of data recorded so as to not hinder gameplay, but I acknowledge that there may be additional critical information required. Having a space for notes somewhat accounts for this. The data that IS recorded is as follow:
Build: List all the cards you are playing with, including the Start card.
House Rules: List any rules you are using in addition to the official rules (1 activation per turn, mulligans, alternate number of active Goals, etc).
Date: Record the date the game is played on.
No (Number): If you play multiple games in one day, indicate which game this is (1st, 2 of 3, etc).
Initial Goals: List the point value of each active Goal at the start of the game.
Hand: Record the number of cards in the player's hand at the start of their turn.
Draw: Keep a tally of the number of cards drawn by the player, even if those cards were immediately discarded. Make a note if a power besides (Draw) was used.
Srch (Search): Keep a tally of the number of cards taken from the discard pile by the player, even if those cards were put back. Make a note if a power besides (Search) was used.
End: Record the number of cards in the player's hand at the end of their turn, before redrawing/discarding to 7 total.
Used: Calculate the number of cards that passed through the player's hand during their turn (not the same thing as the number of cards played, but accounts for draw 3/discard 2 and similar abilities). Used = Hand + Draw + Search - End. This formula is built into the spreadsheet.
Grid: Record the number of cards on the grid at the end of the player's turn (don't count the Start card). If a large number of cards would be discarded, make a note of the number before discarding.
Disc (Discard): Record the number of cards in the discard pile the end of the player's turn. If a large number of cards would be discarded, make a note of the number before discarding.
Note: It is possible to double-check the numbers recorded for each player’s turn by comparing the sum of the grid and discard pile at the end of the previous player’s turn to that of the current player’s turn. Simply put: grid_prev + disc_prev + used - search - exile = grid + disc. This formula is built into the spreadsheet (except for exile because it happens so rarely that it wasn’t worth building in). Returning a card to the deck also counts as exile for the purposes of this equation. This equation hold true unless cards are exchanged between the discard pile and the deck, such as through reshuffling or Mahou Shoujo Derpy. Make a note of the number of cards in the discard pile before this happens.
Won: List the point value of each Goal the player won during their turn.
Replaced: List the point value of each Goal the player replaced during their turn. Make a note if a power besides (New Goal) was used.
Duds: List the point value of each Goal that was revealed, but was discarded because its requirements were already met.
Notes: note anything interesting that happened during the player's turn, such as combos, explanations of the player’s choices, and the appearance of powerful cards (especially Love Poisons).
Score: Record each player's final score.
Goals: Record the total number of Goals revealed (achieved + active + discarded) during the game. List the number of each point value.
Pony: Record the number of Pony cards that players went through in the course of the game (hands + grid + discard + exile; this isn’t the exact number, but it’s close enough). If the discard pile was reshuffled, add that number as well.
Ship: Same as above, but for Ship cards.
Example: A game I played against myselfThere is much I hope to learn with data collected using this sheet. I would like determine what a typical game with Core deck looks like, and how it changes depending on the number of players. I would like to determine the effects of adding each of the official expansions to Core deck, and what happens when they are all played at once. I would like to determine what the ideal expansion looks like (if there is such a thing), and use it as a benchmark for designing other expansions. I wonder if there is a direct correlation between cards used and Goal point-value, and if it can be determined with the data collect using this sheet. Also, it may be possible to evaluate different play strategies using this sheet (win one Goal at a time, win as many as you can, replace the small Goals vs the big ones, play your whole hand, play as little as possible, etc).
Please try this sheet out with your own games and let me know how useful it is. Please suggest changes, or make your own version of the sheet and post that. And most of all,
please post your results! I don’t have a way to sort or organize them, so just link them in this thread.
Thanks and good luck,
N