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« on: May 29, 2017, 07:05:53 pm »
Updated ruleset
The ruleset for MLP CCG X TSSSF comes in 3 variants
All variants follow these rules
Both players have 10 cards each ready for play (5 cards are ponies(TSSSF player) or friends (CCG player), the other 5 are ships(TSSSF player) or resources/events/troublemakers (CCG player))
To win the game, either player must reach 25 points (Long game), 15 points (Medium game), or 11 points (Short game)
Up to 3 problems and/or goals each can be in play at the same time
TSSSF Variant (AKA Simple ruleset)
No action tokens needed
No problem/troublemaker/resource/event cards needed
Players have entire hand ready from the get-go
Simple list of abilities (Draw, swap, replace, new goal, neutral gender, changeling, special, copy, search)
Players must ship ponies and friends together to achieve goals
Mane character works as Start card for CCG player
CCG Variant (AKA Complex ruleset)
No ship cards needed
Dual color cards optional
Players must work to solve problems
Players must make their hand by exchanging action tokens to draw cards
Complex list of abilities (All of CCG's friend abilities)
TSSSF cards assigned colors based on keywords (Apple = Orange, Unicorn = Purple, Animal = Yellow, Food based ponies (Aside from Apples) = Pink, Fashion based ponies = White, Pegasus = Blue, dual color variants also assignable)
TSSSF player's start card cannot be boosted
Hybrid Variant (AKA Mashup ruleset)
All cards playable
CCG player solves problems, and TSSSF player completes goals, PLUS TSSSF players can solve problems, and CCG players can complete goals
Troublemakers can hinder TSSSF player
TSSSF cards can be assigned colors while CCG cards can be assigned Keywords
Action Tokens and actions requiring action tokens optional
All abilities (TSSSF and CCG) usable here