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Messages - Lord LunaEquie is me

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61
Showcase / Re: Tsun-Eyes Dere Dragon
« on: February 17, 2017, 02:19:06 pm »
I see what you did there. It's actually been a fairly long time ago since I thought about that.

I was never enamored with Ember (and still am not), but I like this use of her. It fits extremely well with the themes of TSSSF and makes me want to play her.

62
Showcase / Re: Tough Love
« on: February 17, 2017, 02:12:25 pm »
*slowclap*

Seriously, everything about this has me grinning ear to ear. Amazing art (a given), great name (I'm surprised that "tough love" wasn't taken already), fantastic flavor text, and in a move that kind of pleases me, it's an ordinary ship and not trying to be something extra special.

63
Showcase / Re: Write-In Cards
« on: February 17, 2017, 02:00:09 pm »
This is a fantastic idea!

Though, I imagine most people who need to playtest cards are trying out entirely novel abilities. Maybe there should be a version of this card without the power type checkboxes at the bottom?

I have to admit, though, my first reaction when seeing this was "shouldn't there also be a ship and goal equivalent" before I realized that's mostly silly. I'm just the kind of person who looks at the ratio of pony cards to ship cards and goal cards and thinks to take up the lesser-used design space in the latter two.

64
Shipfic Q&A / Fan Pon?
« on: October 28, 2016, 11:22:23 pm »
So, at Nightmare Nights I ended up buying pretty much every TSSSF card people were selling, even ones that I'm not sure I'll be playing with much if at all. Since actually taking a look through all the cards, I started to question the Fan Pon expansion. Can anyone tell me the story behind this?

Google gives me next to nothing (the only real results being to this site) and I'm left wondering several things. I have like 41 cards of quite varying quality in both art and text (several of which I'm left questioning how they're supposed to work at all), and I have started to worry that someone may have gathered together a bunch of individual fan cards and passed them off as an expansion?

I'm of the mindset to not attribute to malice what can easily be explained by incompetence, and I really doubt anyone involved would be doing this with any negative intent, but still... I can't help but wonder. (Also since it comes with Chrome but not the other browser ponies posted on these forums I wonder if I got a pack that wasn't the full set by accident.)

65
Shipfic Q&A / Re: [Question]Shai Ni, Shipfic Filly
« on: October 28, 2016, 10:56:57 pm »
Yeah, being a pony and having Twilight's "cannot be moved or discarded" is a little problematic. I consider it fairly important to nuke the board now and then, so Shai Ni on her own can make things difficult.

If I do contact Horrible People (and for now I think I'll hold off to see how often the card becomes a problem), I'll let people know what they said. It's usually fairly good to get Word of God on questionable topics.

66
General Discussion / Re: Storage/Sleeves?
« on: October 25, 2016, 03:08:34 pm »
Well, yeah, but I was under the impression that these boxes weren't large enough for 500+ cards. I'll admit I didn't look really closely how big those big boxes were, though.

Also I have no experience with car sleeves, and I feel those might be a priority, especially considering some of the limited ones I picked up (Orchard Blossom in particular) were already little worn when I picked them up.

67
Shipfic Q&A / [Question]Shai Ni, Shipfic Filly
« on: October 25, 2016, 02:56:12 pm »
So, every time I play this card, the question comes up of what exactly it does. Does copying Fanfic Author Twilight mean that Shai Ni cannot be moved once played? And, if so, what happens when someone tries to nuke the board?

The last time I played with her and someone nuked the board we decided, "well, Twilight is over here on her own now and Shai Ni is over there on her own now" which in retrospect ignored whatever line of ships were between the two, but none of knew exactly how to interpret her ability.

68
General Discussion / Re: Banned Cards List
« on: October 25, 2016, 01:01:03 pm »
I'd kind of like to go off of Ithry's last statement there, about ship card powers. I just picked up Ties That Bind at Nightmare Nights and without even playing it I realized it would have the exact problem he mentions, unless it were played on top of the pony cards as a reminder.

In fact, I find other powers that are triggered when X happens rather than when played on the board have the same issues. Logic Gate, if I'm recalling correctly, I've seen have that problem as one game saw him played three separate times (because of Mahou Shoujo Derpy and board nuking) but not a one person remembering his ability triggering. Cards that are active until X is fulfilled, like Sappho, I feel are easier to work with because it demands everyone's attention until it's resolved, rather than needing to be remembered at all times.

As of yet I haven't played enough games or tweaked the sets I've been playing with enough to say what I like to include or exclude, but with as many cards as I now have I need to start thinking about what kind of environment is good for my friends and I.

69
General Discussion / Storage/Sleeves?
« on: October 25, 2016, 12:49:08 pm »
I'm kind of new to the whole board gaming thing — at least as much as the next kid that was raised on Monopoly, Uno, Sorry, etc. — and while I've gone from TCG to TCG over the years, I've treated my cards well enough that I've never felt the need for protecting them.

However, now that I've grabbed several limited-print cards as well as some autographed ones (I practically want to frame my Sir McBiggun), in addition to something Ithry pointed out to me regarding the difference in size of metric vs. standard cards, I realize I need something a bit more than the little cardboard box I have them in right now.

So, does anyone have any advice for card sleeves or storage? Any particular brands or styles I should look for or avoid? How do other people like to store their cards?

70
Shipfic Q&A / Aftermath of Nightmare Nights Dallas
« on: October 25, 2016, 10:52:25 am »
I thought it might be worth it to take a bit of a retrospective on the TSSSF panel Saturday night and kind of analyze what worked, what didn't, and how it might be improved. Now, far be it from me to make any calls on that last one since I didn't have a hand in organizing it, but I figured I'd take some initiative in at least drumming up some discussion.

What Worked

With N. A. Larson, Sky, and Brony Brewer there, I felt it there was a nice distribution of instructors to players. Plus, Sky killed it with the initial explanation of the game. Having a nice amount of players already familiar with the game helped too, being able to take some of the load as different people stepped up to clarify things for the newbies.

I think the simple fact players kept going until midnight when it was planned to end at 10 marks it as a resounding success.

What Didn't

As I said in person, most of the problems the panel had came down to the room and thus were really out of your control. The thin square tables in the room weren't great for grid construction. There was also the unfortunate fact that the video games that had been set up next door had to be moved into the same room, which was on top of the Ponyfinder game that... I think was running long? A bit too much hullabaloo in the background, but again I don't think any of it could have been avoided.

What Was Learned

Location location location?

Again, the panel itself seemed like a runaway success, although only one person ended up registering here since then. At the very least, more people were brought into the Shipfic community, and that's always great. If possible, I think getting a dedicated room for the panel would get things going more smoothly next time, although I have no idea if that's even a feasible request.

Going by what happened at my own table, I wonder if getting a bit more organization when splitting people off into groups would make things run smoother? The group I was in only had one newbie, and she was actually playing with someone who was familiar with the game but sitting out, so that he could kind of guide her, and so most everyone in that game knew what they were doing. Point being, perhaps if a conscious effort was made to mix newbies with those familiar with the game it could ease pressure off of the newbies and lessen the responsibilities of the organizers?

Take all this with a grain of salt, of course (I mean, I know most of my attention at the time was on the game I was playing), but what do you all think?

71
Making Cards / Re: Newbie questions about printing
« on: October 03, 2016, 08:42:36 pm »
So... what's the status on Ponyville University and Extra Credit? I don't mean to be rude, but I'm getting a little nervous and I don't want to put off ordering the card for much longer here.

72
Showcase / Re: Shipwrecker CMC - full
« on: September 30, 2016, 09:06:59 pm »
Thanks a lot for that, Western. I layered your image over the bleed files (so I can print them out), but I kept a few things from my original card. The rules text I want to keep spelled "three" instead of "3" because of Fanfic Author Discord, the name I felt was more lined up the way I had it, and I wanted to use "Power Gaming 0.01b" instead of "0.01a" just because of the small changes between the unfinished ones Horrible People had and the ones I made here. But again, super-big thanks for all the work you put into that.

I edited the opening post to show the "new" complete versions.

73
Showcase / Re: Shipwrecker CMC - full
« on: September 29, 2016, 08:33:39 pm »
Hmm, maybe change position for "Shipwreck" ?
I honestly have no idea how I would. My photoshop skills are minor, and by the looks of things the Shipwrecker template you made that I used here was done by running a different template through a color filter, since it's a slightly different color than the original, unfinished Shipwrecker cards.

74
Showcase / Re: Shipwrecker CMC - full
« on: September 26, 2016, 08:39:12 pm »
So, I compared it to a goal card, and... well, everything's just a bit off. I don't think I have the power to fully correct it, really, because part of the problem is the "Shipwrecker" on the side is so far up that moving the shipwrecker symbol down where it should be would overlap the letters. The image seems to be slightly the wrong dimensions, too.

I centered up the image on the background for Sweetie Belle. Does this look any better?

http://i.imgur.com/RHqKfva.png

75
Showcase / Re: Shipwrecker CMC - full
« on: September 26, 2016, 03:32:45 pm »
Looks good. But image little wrong position
I think part of that is the unfinished design of the Shipwrecker card front. I actually placed the images to exactly overlap the placeholder image that Horrible People used, and that's why they all have small dark borders around them. The problem is, the design doesn't match up with the rest of the game, where there's normally space for keywords. It kind of throws the whole thing out of alignment. I can take a look at it when I get back to my computer this evening, though — I may still just have it out of its proper place.

And I forgot to thank you in the OP. Your files, like the blank Shipwrecker front, were incredibly useful. I'm going to edit that in.

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