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Messages - Lord LunaEquie is me

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16
Shipfic Q&A / Re: Used and Unused Assets
« on: August 25, 2017, 11:44:14 pm »
Went through all the goals... Gonna head off to bed now. Here's what I've found so far; you can look through these if you want, if you feel you would recognize any that weren't in the spreadsheet of all the cards.

OHGODWHYDOSPOILERSNOTWORKEVERYTHINGISBROKENHELP (I will try to format this later) Formatted, but good god this table system is awful.

NameFound under
Finished/Sketch?
url
Big Mac is Big Mackin'
card
early version, no backgroundhere
Blood and Shadows
card
completehere
Defanged Chrysalis
card
sketch, became Chryssiehere
A Beautiful Symphony
goal
sketchhere
A Dragon's Honor
goal
sketchhere
An Awful Lot of Running
goal
finishedhere
Background Pony Party
goal
finishedhere
Baka Kawaii Kissu
goal
finishedhere
Beautiful Quartet
goal
finishedhere
Beware the Groove
goal
early versionhere
But I Thought You Wanted Whining
goal
finishedhere
Contemporaries
goal
finishedhere
Cupcakes
goal
finished,
(from unfinished It's Practically Canon expansion)
here
Family Appreciation Day
goal
early versionhere
Grand Theft Waifu
goal
finishedhere
Incur Leekfish's Wrath
goal
finishedhere
It's Always The Quiet Ones
goal
sketchhere
Kiss and Make Chaos
goal
sketchhere
Leave the Box
goal
finishedhere
Leave the Box (Zalgo version)
goal
finishedhere
My Waifu
goal
finished, early versionhere
No Fate But What You Make
goal
sketchhere
Now It's A Party
goal
sketch of Ain't No Party Like a Pinkie Pie Partyhere
Oh Caramel
goal
sketchhere
Oh the Places You'll Go
goal
finishedhere
Patter
goal
sketchhere
Personal Training Session
goal
sketchhere
Power and More Power
goal
sketchhere
Princest
goal
sketchhere
Retcon
goal
sketch,
looks like an early version of Now Kiss
here
So Many Ponies
goal
finishedhere
The Doctorderpy
goal
sketchhere
The Fun Has Been Doubled
goal
sketchhere
The Sage From the Past (sketch)
goal
sketchhere
The Sage From the Past (finished)
goal
finishedhere
Under the Table
goal
finishedhere
Will It Fit
goal
finishedhere
Wizard's Duel
goal
finishedhere
You Are Amongst Royalty
goal
sketchhere

17
Card Rules / [ICR] No Ponies Can Pony Two Ponies to Pony
« on: August 25, 2017, 11:57:59 am »
ICR for Individual Card Ruling

Though this might involve several other goals. I think I can change the title if need be.

Anyway, here's a question because it came up in my last game: is this card looking at name keywords, or at individual pony cards?

My friends reasoned that, since Fanfic Author Twilight and Super Spy Twilight were both on the grid, they both counted as Twilight for the purpose of shipping her with a total of six ponies, even though they weren't the same card. I let it go at the time because I was outnumbered, but based on the point value alone I think it should be one single pony card being shipped with six ponies.

18
Shipfic Q&A / Re: Used and Unused Assets
« on: August 25, 2017, 09:19:46 am »
I guess I'll see about cross-referencing the material, then. I'll let you know what I find. I know at least Trick Candle still checks the Horrible People email, because last year I got a same-day response when I was asking about the Shipwrecker arts.

As to making Baka Kawaii Kissu into a card, I consider myself to have watched a fair bit of anime, but I have a hard time even understanding the concept of "weeabu", so I can't speak in ani-meme or whatever you'd call it. Making it into a ship card does sound like a good idea, though, because I can't get a feel right away for what kind of goal it would be, unlike with, say, Blood And Shadows.

19
Shipfic Q&A / Used and Unused Assets
« on: August 24, 2017, 11:10:02 pm »
So, in light of needing to make a few cards missing from my collection that have come out since my big printing adventure, I was briefly rooting around the card art repository, and I noticed a few things.

The first, is that there are completed but unused art, such as for a goal called Baka Kawaii Kissu (which obviously was meant for Weeabu Paradaisu), and that I'd love to make those into cards, probably with some help again.

The second thing I noticed was that, in cross-referencing with the text-only card database, that at least a few of these unused art pieces have been made into cards, most notably Cat Burglar Scootaloo and Con Mare Sweetie Belle in an expansion called Cutie Mark Criminals.

Now, of course I'm curious where these expansions can be found, but mostly I want to ask if anyone had done any cross-referencing as to what all art has remained unused? If no one has, I might embark on that quest myself, but I don't want to put that much work into something if it's already been done.

20
Showcase / Re: Foreshadow Prep
« on: August 24, 2017, 11:00:34 pm »
I just have this nagging feeling I've seen that title somewhere before...

21
General Discussion / Re: What Are Your Favorite TSSSF Cards?
« on: August 24, 2017, 10:59:51 pm »
Honestly, that was the first time I'd seen her in action. And the reason she saw play was because of Mahou Shoujo Derpy + Search + schadenfreude. I'm not sure if she's that bad, it had just been getting heated (in more ways than one).

22
I think the nature of the game is such that even cards that would break the grid before goals are flipped are more of a corner case than a big worry. Most of the time you should be cycling through goals that you aren't close to finishing anyway, and if you're playing well the goal discard pile will stack up fairly quickly.

At least, that's been my experience. All my games have been... I wouldn't exactly call them fast-paced, but there's not so much emphasis placed on individual goals; if you missed getting a goal by a turn or two, or a new goal pops up that someone just wiped the ingredients for, you shrug (maybe yell at the table a bit), and move on. In my experience, there's always plenty of goals and points available even when you cycle through them a lot.

23
Site Updates / Re: Design Article #3: What is a Pony?
« on: August 24, 2017, 10:48:29 pm »
What exactly do you mean here in regards to a activating a pony's power that's on the grid?

Ah, yes. My article assumes the reader is using the adjacent ship rule described in Section VI of the long-form rules. I find it odd that this is referred as an "Advanced Rule," since its use appears to be fairly standard. Also, I think this may answer your first question as well. Please reply if it doesn't.
Ooooooooh. Suddenly it makes a lot more sense why you would want to ship adjacent ponies instead of playing from your hand.

You know, I remember sometime before actually playing the game for myself thinking that WHENEVER ponies got shipped, their powers activated, so that if you shipped adjacent ponies, both their ponies activated, but I think someone disabused me of that notion, so that's probably why I thought they only activated once from the hand. You know, I'm not sure I've ever sat down to read the Full And Complete Ruleset. TSSSF works on the Golden Rule so much it never seemed necessary.

24
Showcase / Re: Foreshadow Prep
« on: August 21, 2017, 12:42:41 am »
Question: should I be getting GLaDOS vibes from The Scientific Method? Because while that had be busting out laughing, I felt like it was TSSSF meets Portal.

Also why do I feel like I've heard of The Magic of Friendship: Comparative Analysis of Interpersonal Relationships and Derived Supernatural Forces before?

25
General Discussion / Re: What Are Your Favorite TSSSF Cards?
« on: August 21, 2017, 12:36:25 am »
I think I'm going to have to just keep coming back to this as I play, but I suddenly am really glad All Good Things Must End exists.

I nearly had a game go infinite. On a sweltering summer day with hardly any air conditioner. I am really glad All Good Things Must End exists.

26
Quote
You wanna know what I think?
Quote
Yes!
Quote
I think you're some kind of deviated prevert. I think General Ripper found out about your preversion, and that you were organizing some kind of mutiny of preverts. Now MOVE!

So, I haven't played TSSSF too many times as of yet, and most of the time it's been with my full collection of 500-some-odd cards, but every time the game has had some huge memorable moment.

Just such a moment occurred today.

So gather 'round, all you would-be shippers, with your rose-tinted glasses and your pints of love poisons, and listen to my tale of how the multiverse broke and all the fics burned.

First, we have the setup. Baka Senpai Discord had taken Twilight's place at the center of the fanfic universe. Three figures have emerged from the shadows at his will to write the stories that will shape our little ponies' destinies, and their love lives.

Before anyone knew it, 1/2 2/3 of a point had been won. Soon Senpai Flash Sentry-Kun and Nipon ni Naritai Twilight Sparkle joined Discord in the proto-world of fanfiction. Mr. Cake proposed to Mrs. Cake not once, but twice, as they practiced swinging, trying to find their place in the new order. The Mistress of Equality herself, Starlight Glimmer, briefly made an appearance to smack down all would-be points to less than 1, before being replaced outright by a strangely serene Fluttershy leading the worshipers of eldritch gods.

Somehow a T kept being made.

Then, things started heating up. Adjutant hit the board, sewing the seeds of chaos and rule-breaking that would soon follow as a single turn saw two goals won and five or six ships played. The board was misread (because someone kept thinking all Twilight Sparkles are seemingly princesses) and play passed to me. Senpai Flash Sentry-Kun, who had been happily engaged with Discord, soon found himself pet-sitting for Nipon ii Naritai Twilight Sparkle, and suddenly all Tartarus started breaking loose. With a combination of replace, search, copies, and forgetting that Adjutant's power couldn't be copied, I played Japanese Brad's power about 8 times, playing probably 15 ships in the process and gaining... 1 goal. No unicorns were played during this turn.

The board had grown once again, and it was time to cut it down to size. Derpy made an appearance, and another well-placed love poison saw the board nearly wiped, then with a few more ships, another T formed.

As turns went by, the discard piles grew considerably. When Mahou Shoujo Derpy cast her pretty spell over everyone, we knew it was the beginning of the end. The points were pretty tensely matched: 6, 8, and 9 2/3. The one behind in the race had a plan, though. With a well-placed search, Inconvenient Trixie found her way onto the field, immediately followed by a protective Rainbow Powered Maude Pie. By this point in the game, the room had become quite physically hot, and two out of three of us wanted the game to end. I knew what I had to do.

But I had not the power to do so. I emptied my hand, but for a single ship, winning three goals in the process and pushing me to fifteen points, but the game was still afoot. I drew seven ponies, hoping for a Search. I got a Copy, but I was in luck! There was a search on the board! Two turns remained.

A nearly-thought out Love Poison took Trixie out from underneath Maude's protective watch, but a miscalculation meant she was still sitting inconveniently on the field. A small chunk of the grid was gone. One turn remained.

As attempts were made to prolong the game, my opponents were unaware of my plan. A secondary plan was attempted, to bring the Mistress of Equality back, but I had ended up drawing it by accident. A few points were won in that last turn, but it was for naught.

As it comes back to me, I play the one ship I had to use the Copy, taking the Search power on the board, and doing the one thing you should never do: I combined a Bag of Holding with a Portable Hole.


27
Site Updates / Re: Design Article #3: What is a Pony?
« on: August 20, 2017, 11:49:41 pm »
In reading this, an interesting notion that I hadn't considered before entered my mind. The way I have been playing was that ponies and ships MUST be played together (with a few exceptions, such as Love Poison ships or ponies with the Replace power); the way you describe playing a Draw power, though, it seems like you intend that you only have to worry about grid attachment sometime after you play, like at the end of the turn or something?

Also, I need to clarify something. In the article, you say:
Quote
This is useful if there is a Pony on the grid whose power you'd like to activate, but no adjacent Pony to ship it to:

What exactly do you mean here in regards to a activating a pony's power that's on the grid? I had also been under the impression that pony powers (with very few exceptions) only activate once, when played from your hand.

Other than that, I like it. The more I read and the more I play, the more appreciation I gain for the six base pony abilities. Coming in from the super-complex Magic collection, I initially wanted to come up with unique specials and whatnot, but it's slowly becoming clear how important it is to keep them at that simple collection of abilities.

28
Now that's what I'm talking about. None of that Main Phase 1 and 2 confusing nonsense. Just simple, straightforward turn orders. I like that.

I don't know if this will ever come up in an article, but we definitely need to talk about power resolution order/grid cleanup/Goal requirement checks at some point.
That might be worth going over. I find it's not too big of an issue when playing with the core or first few expansions, but when you start including some of the really out-there cards and expansions, it can get confusing.

29
Urgh, sorry I'm so behind. I got stuck in a rut and then started DMing (for the first time ever) a Ponyfinder campaign... Well, sort of. It's complicated.

Anyway, I've been neglecting this site and these articles, and I should rectify that. As for the article itself, you have a brilliant way of breaking down the core premise of the game. Not covering actual turn structure, it's not exactly a complete run down of how to play, but even with that I'd be willing to bet you could explain the game to someone with these articles inside of five minutes.

I'm reminded of a video I watched recently, breaking down the rules of Magic: the Gathering in a simple and comedic way. It was still a twenty minute video covering a wealth of information and still didn't catch some of the nuances of play, and as someone who has played Magic for somewhere over a decade, it makes me appreciate how overly complicated Magic is.

Now, I say that because, as someone who has played Magic for over a decade, I've come to love more simplistic games that can be explained and understood within a few minutes. That's something that's always drawn me to TSSSF (and other card games that aren't trying to ape MtG) — it doesn't concern itself with complicated turn structure or damage calculations or any of that fiddly stuff. You can bring someone in, show them a few cards and explain the basic rules, start a game with them, and by turn three they've already hit the ground running and playing on their own.

My point is that articles like this are important, not just to showcase how straightforward the game is, but to provide a base for others who may either not know how to explain things themselves or who never have heard of it before and want to know how it plays.

Wow that's more words than I expected.

Video for those interested: https://youtu.be/ZixWqaGJVQs

30
Showcase / Re: Foreshadow Prep
« on: July 12, 2017, 12:39:49 pm »
Yeah, for now I've only been going to local conventions (meaning around Dallas, Texas), and honestly the size of Bronycon scares me. If you're willing, though, I'd definitely pay for shipping a couple of (or all) the sets you've designed.

I think the smug superiority of the Shadowbolts definitely shines through those flavor texts, probably even better than if they were traditional TSSSF quotes.

I didn't actually mean to imply that you had taken a page from Magic so much as much as admitting how quickly my mind slips back to Magic. Besides, "reveal from your hand before playing for a bigger effect" is more of a common mechanic nowadays, I think.

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