General > General Discussion

MLP CCG X TSSSF (AKA Fanon meets Canon)

(1/2) > >>

DustingtonZDX:
Behold... The Brony Card Game crossover none of you ever realized you wanted!
MY LITTLE PONY COLLECTABLE CARD GAME X TWILIGHT SPARKLE'S SECRET SHIPFIC FOLDER!

(Rules and such are for a two player game)
Requirements:One CCG deck, One TSSSF deck, lotsa Action Tokens/Dice

Rules:Same rules as both card games for both players. One player must have a CCG deck, the other must have a TSSSF deck. First one to reach 15 points wins.

I will post updates on an example game as it goes along.

DustingtonZDX:
START OF EXAMPLE GAME

CCG player has
MANE:Queen Chrysalis, Commanding Queen
HAND
Rarity, Hoarder (Troublemaker)
Nurse Redheart, Peace and Quiet (Friend)
Slick Shades (Resource)
Cannonball Surprise (Resource)
Cheese Shoes (Resource)
Hughbert Jellius, Sticks Around (Friend)
PROBLEM:Ponies Without Parachutes

TSSSF player has
START:Fanfic Author Laura Hartley
GOALS
Self-Insertation
Sadfic
Rodeo

HAND

SHIPS
It was you all along!
Checking it off my list
Cabin in the Woods, AWOOOOO!

PONIES
Cult Leader FLuttershy
Crackle
Cider Season Applejack
Cheerilee

CCG Player wins Coinflip and gets to go first!

DustingtonZDX:
CCG player's turn #1
Player uses 2 tokens to move Chrysalis to the Problem (He is now halfway to succeeding in solving the problem)

END CCG PLAYER'S TURN

TSSSF player's turn #1

Pony cards played:Cider Season Applejack, Cult Leader Fluttershy, Bon Bon (After being drawn thanks to CSAJ's ability)
Ship Cards played:Cabin in the Woods, Awooooo!, It was you all along!
Cards drawn:Leaving on a personal crusade, It's a sign, Bon Bon (Before being shipped with CSAJ), Braeburn, Broken Wing Rainbow Dash

END TSSSF PLAYER'S TURN

DustingtonZDX:
This demonstration has been held off so I can tinker around with rules to allow troublemakers to be able to hinder TSSSF decks and further polish rulesets that both card games can easily be able to work together

DustingtonZDX:
Updated ruleset

The ruleset for MLP CCG X TSSSF comes in 3 variants
All variants follow these rules
Both players have 10 cards each ready for play (5 cards are ponies(TSSSF player) or friends (CCG player), the other 5 are ships(TSSSF player) or resources/events/troublemakers (CCG player))
To win the game, either player must reach 25 points (Long game), 15 points (Medium game), or 11 points (Short game)
Up to 3 problems and/or goals each can be in play at the same time

TSSSF Variant (AKA Simple ruleset)
No action tokens needed
No problem/troublemaker/resource/event cards needed
Players have entire hand ready from the get-go
Simple list of abilities (Draw, swap, replace, new goal, neutral gender, changeling, special, copy, search)
Players must ship ponies and friends together to achieve goals
Mane character works as Start card for CCG player

CCG Variant (AKA Complex ruleset)
No ship cards needed
Dual color cards optional
Players must work to solve problems
Players must make their hand by exchanging action tokens to draw cards
Complex list of abilities (All of CCG's friend abilities)
TSSSF cards assigned colors based on keywords (Apple = Orange, Unicorn = Purple, Animal = Yellow, Food based ponies (Aside from Apples) = Pink, Fashion based ponies = White, Pegasus = Blue, dual color variants also assignable)
TSSSF player's start card cannot be boosted


Hybrid Variant (AKA Mashup ruleset)
All cards playable
CCG player solves problems, and TSSSF player completes goals, PLUS TSSSF players can solve problems, and CCG players can complete goals
Troublemakers can hinder TSSSF player
TSSSF cards can be assigned colors while CCG cards can be assigned Keywords
Action Tokens and actions requiring action tokens optional
All abilities (TSSSF and CCG) usable here

Navigation

[0] Message Index

[#] Next page

Go to full version